BCM215 final report

The framework of the game is something that every game developer must understand. It is conducive to understanding the structure and foundation of the game, as well as the impact of the game on players and society. I call this framework MAD for short. It includes Mechanics, Dynamic and Aesthetics. This framework is a professional game design framework.

According to these three frameworks, the game is divided into four elements, called the quaternion, which proposes: “mechanism, aesthetics, plot and technology.”

The theme and content of the game I analyzed was the game that became popular in China and even the world in the past two years: “Naraka: Bladepoint.”

Story background:

The game tells the story of a fictional fantasy world as the background. The Yin and Yang gods kill each other, causing the world to be in eternal ruin. Players need to play a hero, collect various resources in the map, fight with other players, and survive to the end.The attraction must be the world of martial arts with Chinese characteristics. From the first day of its birth, “Wuxia” has always belonged to the civilian class. In fact, Wuxia ethics is the moral standard used by civil society to regulate interpersonal relations, which is a kind of “love ethics”. It is not only combined with the “Confucian” thought, but also contains profound ethics, contains a great range, and is a constantly re inclusive culture. Cherish and respect their own countries and nations, and respect the countries and nations of others; Help the poor, punish the evil and promote the good; To uphold justice when the road is against injustice; Be peaceful and friendly, help each other, attach importance to justice and right and wrong, oppose benefiting oneself at the expense of others, pay attention to faith, and sing praises of pure love and friendship; Sing of the desperate struggle for justice; Despising despicable and selfish thoughts and behaviors.

Aesthetic design:

The characteristics of ancient Chinese costumes. Ancient Chinese clothing refers to various ancient Chinese clothing, such as clothes, hats, shoes and socks, which have become a series of clothes in the world. Its structure and style have changed with the development of production and living style. Through the study of ancient clothing, we can know the style and features of ancient clothes.

It is worth mentioning that the game of “Naraka: Bladepoint” was praised by the media of the central government of China, because most young people do not know about the ancient history of China, but spread the history through the costumes in the game. The high-level costumes of one of the characters are identical to the clothes called “Bright Armor” made by the ancient Chinese generals. In CCTV’s news, it reported that the Dunhuang Museum had restored Zhang Chaochao’s “Mingguang Armor” entity. Forged with alloy, the Mingguang Armor, with 1300 armor pieces and a total weight of up to 25kg, was made. A documentary on the restoration of Mingguang Armor was also displayed to bring the national heroes back to everyone’s view with digital technology.

Game operation mechanism:

Naraka: Bladepoint is a PC online game. The game is role-playing. Players choose their own roles and play them, which is called RPG (Role playing game) for short. The battle foundation of “Forever” is based on a set of similar stones, scissors and cloth:
General attack, dominating body and vibrating knife. This set is somewhat similar to the common stone scissors cloth used in fighting games: light hit → throwing skill → block → light hit. The blue dominating skill restrains the general attack, the vibrating knife restrains the blue dominating skill, and the general attack restrains the vibrating knife. The difference in Infernal Affairs is that once the guessing game is successful, there will be benefits immediately. Once the opponent’s knife is shaken off, he will not only be knocked away, but also have no weapons directly. If there is only one melee weapon, he may not be able to fight directly, not to mention that he can immediately pursue a high damage counterattack. The benefits are much more intuitive and large than that of fighting games.

Map mechanism:Naraka: Bladepoint is Whether it’s Tianren City or Sunset Temple, or Senluo Valley or Bailian Cave, it’s an uneven 3D map experience. In fact, it’s easy to understand. What do we think of when we mention Wuxia? Flying eaves and climbing walls and lightness skill are indispensable. However, in the mainstream MMOs, lightness skills are mostly pure life skills, and the feature that any place can become a battlefield in Infernal Affairs has made the battle more three-dimensional. The canyon and tower, caves and trees can become a battlefield. This feeling is actually very consistent with our expectations for martial arts, and hook lock links these together.
After designing a more three-dimensional map, at least according to the results, there are several excellent places in the terrain design of “Forever”:
The first is to cut the battlefield and limit the vision.
Whether Tianren City or Sunset Temple, we should all feel that there are many walls, houses and obstacles. If it’s chicken eating as a shooting game, this experience may become a ghost story. However, as an action game, “Eternal Invasion” allows us not to face too many enemies at a time, and a small area can become a battlefield without being disturbed for a short time. In the process of map running, the dense jungle and mountains also divide the battlefield, so that you don’t need to make too big a map (after all, there is no vehicle, and it is a melee), and you can also avoid the player dying too fast.
The second is to divide the battlefield so that players can not run all the time.
In many terrains, because of the existence of walls or mountains, coupled with hooks and locks, it will be very difficult to escape. When fighting with swords, one side will not run all the time. It is about a small arena. To retreat to the wall, one must fight, which also ensures everyone’s experience and forces players to improve their ability to fight.

Hero design and team design:

In my opinion, there is an obvious tendency. The popular point is the humanized design of tools. Because the hero does not change the attack mode, I think this design idea is understandable.
Heroes can be divided into two skills: one big skill and one small skill. The big skill needs to be released by accumulating anger, which is mostly functional. The small skill is in the form of CD, which is usually used in the fight. This design is a little like watching the vanguard, which is closer to the RPG idea, and also separates the current hero’s design from the battle design.
The advantage of this is to ensure the experience of core combat, but the disadvantage is that the design tendency of heroes is too obvious and the combination is not close enough.
Especially in the different single row/three row environments, the role of heroes is completely different. For example, Ning Hongye’s big moves in the single row are completely negative, while Canaan seems too weak in the three rows.
However, there will also be some heroes with strong single row and three rows, such as monks, and F and big moves are very strong, which means that other characters are not balanced enough. It must be difficult to continue to expand heroes in the future.
However, the intention of doing so is also obvious, that is, when the core battle is already interesting and complex, it is unnecessary to further refine it with the hero dimension (to the weapons level is enough). Heroes are more designed as a larger strategy level, allowing players to consider the choice of heroes from the team cooperation and overall strategy.
And after all, weapons can be changed in a single board, but heroes can’t, so it’s more likely that players can often use one hero and try more weapons.

Summary and comparison:

Naraka: Bladepointas is a popular escape and survival game, made me think about three questions: 1. Why are other games of the same type not as hot asNaraka: Bladepointas ? 2. Why is the game of Pubg so hot? 3. What are the impacts of eternal treatment of society?

1:For other games of the same type, Naraka: Bladepoint is a buyout game, and it needs to screen high-quality players. Although its price is not very expensive, it gives players a choice whether to choose this game after knowing the background and content of the game. After that, the content of the game was more integrated with the elements of Chinese martial arts and unique playing methods than the previous big escape type games. Maybe you don’t know how to play in other big escape games, but you just need to shoot at the enemy to kill the enemy after you get the weapon. But in Yongjie’s endless life, you need to learn and experience constantly to know how to cooperate with your teammates and how to use unique hero release skills to win. Its operation difficulty is much higher than the ordinary big escape game of firearms.

2:Compared with pubg, the reason why it is not so hot is that its game content and story background are elements of Chinese martial arts style, and its fighting rules and weapon categories are far more than ordinary firearms. In fact, the operation in pubg is very simple. To win the final victory by fighting with the enemy with guns, both of them need strategy and cooperation. In Naraka: Bladepoint, there is also a skill mechanism and game theory. This makes it difficult for players who do not know the operation and content of the game to correctly master the core playing method of the game with strange game background and stories. With the development of society, China’s history and culture have spread all over the world. I believe that through the spread of this game, China’s culture will get a huge response in the world, and this game will become more and more popular.

3:The impact of the game on society has two aspects. The positive aspect is that through the game, modern local Chinese and western countries can understand the long ancient history of China, and it is an opportunity to spread the national culture of different countries. Because there are not only Chinese heroes but also Japanese heroes in the game, more game characters should be introduced after the game, This game allows western countries to learn about the culture of Asian countries, which is a product of cultural heritage. Of course, the bad effect is that games are very easy to make people addicted. For those high school students or college students who have no determination, they may become addicted to games and gradually affect their normal life, which is also undesirable.

Reference list:

http://en.chinaculture.org/chineseway/2012-08/07/content_438086.htm

https://www.chinahighlights.com/travelguide/traditional-chinese-clothes-hanfu.htm

https://msports.eastday.com/a/220505195621006616546.html?qid=qid10884

https://www.narakathegame.com/m/news/update/20220920/33459_1043100.html

https://www.google.com/amp/s/news.xbox.com/en-us/2022/06/23/getting-started-with-naraka-bladepoint/amp/

https://gamerbtw.com/naraka-bladepoint-game-modes/

Video link:https://youtu.be/iCgEx4q4fjM

BCM215 Blog5

As a new type of electronic media, games have three characteristics.

  1. Construct the world and play as an art form. For people to play more immersively. Game makers often construct a relatively complete overhead world, which often has a relatively complete geographical appearance, national culture, national politics, religious culture and even a special language. This kind of construction world is usually a secondary creation of the material world, which is based on the information we have known about the world, and these created overhead worlds will more or less reflect some kind of social phenomenon in reality. Many game works, such as Primordial Gods, Tomorrow’s Ark, or the recent fire Eldon Fahuan, often build a more mature overhead world.
  2. Operational interaction: The difference between games and movies is that in the face of movies, the public can only become readers. However, the game can create a feeling that we are creating through the interaction with the works. In games, arpg and act games are typical. These games usually require people to concentrate on responding to electronic signals. Only by operating games can information be obtained.
  3. Social interaction is particularly important. I don’t know when the League of Heroes game has invaded our lives like a virus. For social needs, whether for curiosity or for the love of video games, everyone, whether old people, children or all walks of life, is crazy about this video game carnival. So there is also an important attribute in video games, sociability.

In the process of creating my own DA, I will closely grasp the relationship between media and games according to these three concepts, so as to create my own game system. Of course, meeting these three concepts is the prerequisite.

Reference list:Boudreau, K. (2012). Between play and design: The emergence of hybrid-identity in single-player videogames (Order No. NR79156). ProQuest Dissertations & Theses Global.

Burgess, J., & Matamoros-Fernandez, A. (2016). Mapping sociocultural controversies across digital media platforms: One week of #gamergate on Twitter, YouTube, and Tumblr. Communication Research and Practice, 2(1), 79–96.

Video link:https://youtu.be/djqYICeIOMA

BCM215 Blog4

The analysis of MMORPG’s macro structure is from the perspective of sociology. The MMORPG type game world is mainly composed of three structural systems. One is the overall socialized system structure of the game, the other is the cultivation system structure of role individuals, and the third is the rule system structure that plays a role in linking “society” and “individuals”. PS: The concept of “socialization” here, on the one hand, refers to the division of social structure from the perspective of politics, economy and culture, which can continue to subdivide the system, military, science and technology, religion, population, etc. according to needs; On the other hand, “socialization” refers to human sociality and social psychology. Why do you want to analyze the macro structure of MMOPRG type games? For PC games, it has completed the morphological evolution process from single player to multi player network. This evolutionary process experienced a short time, but it was a qualitative leap. The form of online games emerged and developed with the emergence and popularization of the Internet. Although online games cannot replace stand-alone games, because of its powerful interactive function, it has become an important development direction of electronic games, especially for PC based games. As a type of game platform, the biggest advantage of PC lies in its versatility and strong networking. Compared with other game platforms, PC, as a stand-alone game platform, has no advantages, while as an online game platform, it has relative advantages. For online games, I think it has two major development directions. One is the direction of leisure and competitive game types; One is the expanding direction of “socialized” game types. Leisure and competitive games refer to those types of games that are easy to use, have high entertainment, a certain degree of excitement and certain skills. These games pay more attention to the combination of wisdom and skills, and the interaction between brain and hand. The target group of recreational competitive games is a group of players who have limited time and energy, and are under great pressure to work, and can only seek entertainment, relaxation and stimulation in a short time. Comprehensive “socialized” games refer to those types of games with huge world system, various plots, strong interaction and communication, from which players can obtain certain psychological demands through certain time participation. These games pay more attention to the interaction and communication of a certain time, and the personal value of players in the virtual world. The target group of the “socialized” game is a group of players who like network communication, have a correct understanding of the virtual world culture, and hope to seek some spiritual sustenance in the network, and have a certain time. For these two types of online games, because the latter is more likely to bring huge economic benefits, the “socialized” online game type is more likely to be the focus of online game development. From the perspective of game types, the MMORPG game type is the most similar to the “social” online game type I imagined. For most current MMORPG games, the role playing identity of players is relatively single. Even though there are many professional designs, they also appear in the form of assistance. According to the above triangle diagram analysis, it can be seen that the social architecture of most MMORPG game designs is not coordinated, so it can not be said to be “socialized”. However, compared with other types of games, MMORPG games have the most dominant social attributes. 1、 “Socialized” architecture PS: society is a concept relative to individuals, and social system is a concept relative to individual capabilities. If we can say that people with different abilities realize their values in different positions and form a social system. Then the “socialized” architecture is also the “location” architecture.

Reference list:C.S.AngandP.Zaphiris.Socialrolesofplayersinmmorpgguilds:A social network analytic perspective. Information, Communication & Society, 13(4):592–614, 2010.

V. Arnaboldi, M. Conti, A. Passarella, and R. Dunbar. Dynamics of personal social relationships in online social networks: a study on twitter. In Proceedings of the first ACM conference on Online social networks, pp. 15–26. ACM, 2013.

Video link:https://youtu.be/fcxjrbMfclw

BCM215 blog3

From his blog, I can clearly see that he is serious about typesetting and collection of data clues. It is not only the search in blog, but also the typesetting in the article, the logical adjustment and the tasks at each stage are clear, so that readers can understand the main content they want to express and clearly point out the reasons why readers should think and self reflect.
From her blog, we can see that her search for the content and information of her works is very professional, using a lot of data and specific cases, which can make the blog more professional and authoritative, and also more understandable to readers. However, in the video, her explanation may be lacking, but the content in the article can just make up for the lack of video, which is the same as me.
I can clearly find my problem from her blog. Her article is not complete and simple, but it highlights the main idea. Maybe my blog is rich in content, but it doesn’t have a clear point. At the same time, she and I are not attractive enough in typesetting, so it is difficult to attract readers, so our comments are relatively few, which means that we should pay attention to issues.
Through the evaluation of the three, I think that in my future blog, I need to conduct more in-depth research on the process and professionalism of my DA, and give more professional examples and ideas to improve my DA. In addition, more colorful photos and videos should be added in the blog layout to make my blog more attractive to readers, so that more readers can evaluate and think about me. Then I think this is a complete blog

BCM215 blog2

The game I want to choose is GTA, which is highly controversial and worth discussing. First of all, we can see from the content of the game that the content is very simple. A gang leader achieves success through various tasks, full of violence, pornography and illegal transactions. In this world, there are no rules, no procedures, only racing, hacking, blasting and gunfight. Although it satisfies the players to vent their emotions to some extent, it also makes some young players with immature minds blur their moral awareness and cultivate wrong three perspectives. In Australia, the game was refused to be classified and rated under the supervision, and was blocked due to the call for prostitutes in the game, so the game was rated MA15+. In 2010, the game content was not improved, so its rating was retained. In the early years of China, the game regulation was not as good as Australia, so the emergence of GTA at that time caused a lot of sensation. There is no game supervision or restriction, so no matter what age group, you can download games through the network. In the case of immature mental development, they were exposed to violence, blood and erotic trading that they had never been exposed to, which caused the tragedy in real life. Michael Washington is a backup singer of the New York Rap Orchestra “Cypress Garden”. In 2005, this unknown young man filed a lawsuit in the local court, accusing R Star of illegally using his image in Grand Theft Auto: San Andreas, and claiming 25 million dollars.
According to the plaintiff, on January 4, 2003, Michael, who had had gang experience, was invited to the headquarters of R Star for an interview. At that time, he was dressed in this white “sweatshirt”. Washington claimed that he had answered some questions about the past street life from the staff in a closed cubicle, and promised that once the materials were used, he would be paid.
However, after the release of San Andreas, Michael suddenly found himself “becoming” the leading role CJ. Not only that, but also the experience that the protagonist of the game found his mother was killed after returning home and that he was framed by gangsters and the police is his “real experience”. He accused R Star of stealing not only his “face”, but also a miserable life during the interview. In another case, the plaintiff Florence Cohen said in her lawsuit that she bought this game for her teenage grandson at the end of 2004. At that time, it was rated “M” by the Entertainment Software Rating Board (ESRB) (suitable for people aged 17 and above), and she never thought that there was password protected pornographic content hidden inside. Take Two recently admitted the fact that the game contains pornographic content.
A Dutch programmer first discovered the secret of hiding pornographic content in Grand Theft Auto: San Andreas, and published the cracked password on the Internet. Later, the rating of the game was revised to only suitable for adults.
The indictment accuses Take Two Interactive and Rockstar Games of engaging in unfair trade, cheating consumers and false advertising.
Take Two has stopped making the game and plans to launch a new version without pornographic content.
Take Two announced on Tuesday that the Federal Trade Commission’s advertising agency has launched an investigation into the game’s advertising slogans. It is strange that even such violent games did not increase the local crime rate before and after the release of the game, and certainly did not reduce it. Therefore, this cannot be discussed at all. Sometimes, crime and games may not be related, but it did cause quite a stir in that year.

Reference list:https://www.bartleby.com/essay/Negative-Effects-Of-Grand-Theft-Auto-FCCHF4F7UR

https://www.google.com/amp/s/kotaku.com/modders-fight-gta-lawsuit-as-definitive-bundle-crashe-1848077249/amp

video link:https://youtu.be/jvEmy0O1HyM

BCM215 Pitch

“Xiyou peak” is a multiplayer online tactical competitive game and a MoBa competitive game. In the game, players are divided into two teams to fight, eat resources to upgrade and buy equipment, and then continue to fight until one party overthrows the other party’s big crystal, then the game is over. The theme of my game is based on the characters in the ancient Chinese mythological story journey to the West. China has a strong cultural martial arts style and mythological stories. The first Chinese mythological novel, the book of mountains and seas, contains many mythological characters. We can create different skills and story backgrounds according to the immortals and monsters. A complete story system can support the story background and publicity of this game. Our operation process and operation process of this game are very similar to the lol launched by the fist company. We not only have reference elements on the original basis, but also can update the PVE mode according to the story background. According to the fact that Tang Sanzang, the protagonist in the journey to the west, has experienced difficulties in achieving the final success in 9981, so in the PVE mode, we can form teams of players to challenge the boss, After the challenge is successful, you can get corresponding rewards. Rewards like game gold coins can be exchanged for the character skin used by players. The artistic elements of the game are also very important. The character design and the skin structure of clothing and weapons are very important. For example, horizon is a game in which a primitive girl fights with a high-tech mechanical animal on the degraded earth. From the clothing of the protagonist to the mechanical animal, including the scene design, ground and underground design details, the background system of the game is ready to be revealed.

The earliest MoBa game appeared on the computer side was DOTA, but dota was not popular in China.
It is League of heroes that really makes players like MoBa games. Although both are MoBa games, League of heroes is easier to learn than dota and is friendly to Mengxin.
The glory of the king pays more attention to the entertainment and sociality of the game, and the time of one game is relatively short. However, the time of one game of DOTA is too long, and the current players do not have much time to spend in the single game.
Glory of the king has also changed MoBa games from strategic to easy-to-use, entertaining and social fast-food games. Dota2 has the highest playability and operability, complex skills and the greatest difficulty. The diversity of DOTA equipment is also a great experience of playing methods. This game has also become the first choice of hard core players, so the audience will naturally have certain limitations. The League of heroes and the glory of the king have their own advantages and disadvantages as well as different player groups because they are easy to learn.
In particular, “League of heroes” is even better in the diversified operation of the game. From the initial poor image quality to a game popular with young people, it is enough to illustrate the success of this game.
Compared with these two games, the glory of the king belongs to the scope of mobile games. Basically speaking, it is a game without threshold in game operation. The age group is also relatively young, and it pays more attention to entertainment and sociality, with a wider audience.

Reference list:

https://www.gamedeveloper.com/design/moba-introduction-and-analysis

https://www.newworldencyclopedia.org/entry/Chinese_mythology

https://www.google.com/amp/s/screenrant.com/horizon-zero-dawn-best-concept-art/amp/

Video link:https://youtu.be/JGq9tPAtzFM

League of Legends

League of heroes is a real-time strategy game. Players can start the game after a few minutes of waiting after they log in to the game, bringing a sense of pleasure to the players. To a large extent, it is because of the winning mentality of the players that the players are addicted to it. On the one hand, they are in the process of seeking novelty; on the other hand, they can show their outlook on life, values and their sense of responsibility to individuals, families and even the society and the country are in the growing stage. For players, most of them are students and there are many working people. Their daily pressure is the heavy pressure of studying and entering a higher school, the pressure given by parents who want their children to be successful, the pressure given by office workers in the company, and the pressure given by the company’s leaders, resulting in a general sense of anxiety, uneasiness and loneliness. The appearance of the game of League of heroes just allows them to reasonably eliminate their discontent in the game. The personalities, skills and background stories of different heroes are often what they yearn for and one of the ways they use to vent their pressure. The most successful point of fist company is not the development of League of heroes, but the establishment of a professional league system covering the whole world, the adoption of the decision of simultaneous promotion of games and e-sports, and the dissemination of the concept of “E-sports” to the world. The early League of heroes was relatively poor in balance and image quality, but in this case, in 2010, after only one year of operation of League of heroes, WCG officially announced that League of heroes entered WCG as a performance project. It can be seen that the founding intention of “League of heroes” is to develop as an E-sports project. In 2013, the world’s highest online players of the League of heroes exceeded 5 million, and it took only three years to complete the road from the rookie of online games to the first in the world. The global finals of League of heroes can be said to be one of the most eye-catching E-sports competitions. It has become a landmark in the history of E-sports. The 2019 League of heroes global finals were broadcast on more than 20 platforms in 16 languages. According to statistics, the audience rating of this game broke the record, reaching an average of 21.8 million viewers per minute. The culture contained in “League of heroes” also extends from the computer and the stage to the real world. There are countless “League of heroes” themed activities and performances in Asia such as China and South Korea, Europe such as Britain, America and France. With the help of fans, partners and artists, the games and events have become one cultural experience and communication activity after another. The internationally renowned luxury brand LV has created a trophy suitcase for the global finals of the League of heroes to store the summoner cup. Nicolas ghesqui è re, the artistic director of women’s wear under its brand, designed LV co branded perfect skin for the characters such as “Chiana” and “Senna” in the game. The League of heroes has been developing for 12 years. It has eight million daily living players every day, and it can be said to be one of the world’s top end game players.

Reference list:https://www.washingtonpost.com/video-games/2019/10/27/league-legends-is-now-years-old-this-is-story-its-birth/

https://en.m.wikipedia.org/wiki/League_of_Legends

The video link:https://youtu.be/LXTpnrUZcKE