As a new type of electronic media, games have three characteristics.
- Construct the world and play as an art form. For people to play more immersively. Game makers often construct a relatively complete overhead world, which often has a relatively complete geographical appearance, national culture, national politics, religious culture and even a special language. This kind of construction world is usually a secondary creation of the material world, which is based on the information we have known about the world, and these created overhead worlds will more or less reflect some kind of social phenomenon in reality. Many game works, such as Primordial Gods, Tomorrow’s Ark, or the recent fire Eldon Fahuan, often build a more mature overhead world.
- Operational interaction: The difference between games and movies is that in the face of movies, the public can only become readers. However, the game can create a feeling that we are creating through the interaction with the works. In games, arpg and act games are typical. These games usually require people to concentrate on responding to electronic signals. Only by operating games can information be obtained.
- Social interaction is particularly important. I don’t know when the League of Heroes game has invaded our lives like a virus. For social needs, whether for curiosity or for the love of video games, everyone, whether old people, children or all walks of life, is crazy about this video game carnival. So there is also an important attribute in video games, sociability.
In the process of creating my own DA, I will closely grasp the relationship between media and games according to these three concepts, so as to create my own game system. Of course, meeting these three concepts is the prerequisite.
Reference list:Boudreau, K. (2012). Between play and design: The emergence of hybrid-identity in single-player videogames (Order No. NR79156). ProQuest Dissertations & Theses Global.
Burgess, J., & Matamoros-Fernandez, A. (2016). Mapping sociocultural controversies across digital media platforms: One week of #gamergate on Twitter, YouTube, and Tumblr. Communication Research and Practice, 2(1), 79–96.
Video link:https://youtu.be/djqYICeIOMA