Through this stage of project development and task progress, our project has also got a new breakthrough. In the last phase, we guided our physical technology and virtual technology through the introduction of preliminary information. In short, it is expected that uow University will set up a virtual AI character to help international students solve the problems of campus life when they first come to school and Australia. Our initial work is finished. A laser-cut business card with our club logo and a QR code printed on it. By scanning the QR code with your mobile phone, you will get a video explanation of the AI robot, which briefly introduces the culture and basic role of our club. This is the completion of our mission in the previous phase. In this stage of development, I believe that in order to promote and publicize this project, the character of AI as a virtual image should become tangible, so that everyone can deeply feel its existence and significance.
First of all, our audience is every student and teacher who chooses uow University in Australia, so this group should be the young group that occupies the main share. So choose something that appeals to this age group so that they will be interested and willing to learn more about our information culture. So how to use physical things to make virtual AI characters tangible and meet the appeal of modern young people for this thing is the biggest problem. In my opinion, the thing that can attract young people’s things is fashion culture, such as clothes, dolls, skateboards and so on. In recent years, a blind box toy called POP MART was born in the Chinese market, which is a trend cultural entertainment brand established in 2010. In the past ten years of development, POP MART has built a comprehensive operation platform covering the whole industry chain of fashion toys, focusing on five fields: global artist mining, IP incubation and operation, consumer reach, fashion play culture promotion, innovative business incubation and investment. Through the development of these years, it also has a great influence in Australia, in the downtown of Sydney also has three stores for sale, and is very popular with locals. And the way you buy it is very special. It’s called a blind box. Blind box refers to the toy box that consumers can not know the specific product style in advance, and has random properties. Born in Japan, this trend was originally called mini figures, but after becoming popular in Europe and the United States, it became known as blind box. As a trend toy, the blind box accurately cuts into the young consumer market, and many “blind box +” business models such as archaeological blind boxes, stationery blind boxes, beauty blind boxes, snack blind boxes, etc., are also rapidly emerging. Blind box culture originated in the United States and developed in Japan. The so-called blind box, as the name suggests, is that the box contains a variety of cute doll hands, but the box is not marked with the specific one, with its limited model of hunger marketing, greatly stimulating consumers’ desire to buy and re-buy. So turning our virtual tech AI personas into blind boxes to issue purchases is the next development goal.
As the project progressed, we quickly ran into problems. The choice of physical technology is difficult for us to make. Because our initial character model is built by AI, its character details and outline lines are extremely complex, so in 3D printing and 3D scanning we do not know how to make choices. The survey found that 3D scanning printing is done by using devices such as lasers or optical sensors to scan the actual object to obtain its geometry and structure information. The scanned point cloud data can be converted into a three-dimensional model, which can be manufactured into a solid entity through 3D printing technology. 3D printing is a manufacturing technology that converts digital three-dimensional models into solid objects by stacking materials layer by layer. According to the characteristics of the printing material, it can be divided into plastic printing, metal printing and other different types. It all seems to meet our requirements but cost control is really difficult to predict.For virtual technology, I think Online tribes should be chosen. Because for the development of the later project, we will customize or customize different AI character images according to the different personal needs of each student who enters the club, so different character entity models will be made for different character images. I hope to design a community group similar to the discussion group, where everyone can design and discuss with each other, and then send their satisfactory works to this discussion group, so that our designers can customize your private model according to your ideas. Meanwhile, after creating the model, we will put the vector diagram into the group to share the details of our model design with everyone. People can discuss and refine it into a complete work, then the project can be a real success.
The idea of the whole project is based on my admission letter from a Chinese university. After the completion of the task in the first stage, the teachers and students received a great response, which in my opinion is very successful. Therefore, for the task development and ideas of the second stage, I was also the leader. Through the last lecture, I carefully observed and listened to the project content of other study groups. I found that most of them were physical goods such as clothes or hand-made toys. This reminds me of POP MART blind box, a very popular toy in China in recent years. It will be co-branded with the most popular anime, fairy tales or even game characters to create different model tasks for sale. The price is much cheaper than that of regular model tasks. So I reintroduced this concept to create our physical merchandise, and the blind box AI character became the next part of our project development.
In summary, the UOW ISA Community Offer Letter Project is a pioneering effort that goes beyond the typical approach to induction and transforms the international student experience at the University of Wollongong. The program combines customized acceptance letters, carved business cards, and AI-powered virtual assistants to generate a sense of belonging, support, and community. These issues and concerns highlight the importance of strategic management, while the outlook points to possibilities for continuous progress and expansion. By addressing these issues, UOW not only ensures a seamless integration of foreign students, but also increases global discussion on new approaches to higher education. The initiative embodies UOW’s commitment to creating a transformational and inclusive learning environment for students from diverse backgrounds. In combination with the current most popular trend culture, the creation of trend products or even the emergence of joint physical products represents the trend that the uow University community in Australia is in line with The Times and willing to understand and contact the culture of young groups, and constantly update social real-time resources to make students from all over the world yearn for and choose Australian universities. I think the later development of this project needs more complete data and rigorous technology to ensure that the project can appear in the public eye as soon as possible!





Reference list
- https://www.kidrobot.com/pages/wtf
- https://fb.watch/nUhObOtzuN/?mibextid=IiXUvc
Johnson, G. J., & Ambrose, P. J. (2006). Neo-tribes: The power and potential of online communities in health care. Communications of the ACM, 49(1), 107-113.
Gane, N. (2006). Posthuman. Theory, Culture & Society, 23(2-3), 431-434.
Papacharissi, Z. (Ed.). (2010). A networked self: Identity, community, and culture on social network sites. Routledge.







